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TDE Lore - Battles

The official forum for "Drakensang: The Dark Eye" in English
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Re: TDE Lore - Battles

Postby Xeledon on 14.12.2010, 13:03:28

Finally yet another more elaborate answer...

virumor wrote:A sensible person doesn't react to empty words with violence. :wink: In real life, certain politicans insult other politicans (and their country) all the time, does this mean that this country should be invaded/bombed?

It's more like the little fly that's buzzing around your head. Of course, the thing is not important enough to even think twice about it, but at some point it'll annoy you just enough that you just kill it. And there are not many people who would feel sorry for the poor little fly or say that you are a violent person for killing it.

virumor wrote:Not to mention, the Gods have the opportunity to punish Ulwine for eternity when she's dead and her soul is at their disposal. The wisest course would've been to let the hero's party take her to justice.

Ulwine is just about finished at that point, so the final lightning is more like a sign from the gods to show our heroes that they did the right thing in fighting her and that the gods are looking with pleasure down upon them. So of course it wasn't necessary that they intervened, but to get the attention of "their tools" (i.e. the heroes), they just made a point with the lightning-stroke. It also took the decision from the humans whether they would kill Ulwine or take her to prison - and in prison is where she wouldn't have stayed rather long, because of her money and her influence she might have gotten away with a rather mild punishment. So, the lightning made sure that she got what she deserved.
The lightning would have been a clear sign of Rondra acting, in my opinion. Phex in fact wouldn't have cared for such big show-effects, his influence would have been rather more subtle (like Ulwine stumbling and falling down the stairs to her death - would have been a way nicer solution as well, I think, but not as rewarding to the mainstream-player as the "lightning-stroke of justice", I guess).

virumor wrote:Such shenanigans make the Gods less 'divine' and more like Greek gods, who were basically humans with divine powers.

In fact, the Greek gods were the most obvious inspiration for the Twelfgods. So these parallels are really wanted and the whole transcendental non-involvement thing doesn't work for them. It would be more up to Rashtullah or Rur & Gror or other entities like that...

###

Farflame wrote:
Xeledon wrote:You also have to keep in mind, that there is another story on the origin of the Gods, that tells that they came into existence as the twelve drops of blood from Los' wound from the battle against Sumu. This would mean, that there would have always been only the Twelfgods from the beginning on.

Which version of the myth is common in Middle Realms? That Los created all 12 gods while Sumu created the world and all living beings?
And who believe that Los created some gods like Praios while Sumu created the other ones (Giants/Titans like Ingerimm)?

I can't remember any clear information on that but I think that both myths are equally common and so each priest may decide himself, how he tries to bring the different aspects of these myths closer to the people. So some might just tell one of the stories, others might try some kind of mish-mash, while the next one might have interesting ideas on how they can both be true at the same time. And the ordinary people of the Middle-Realm might believe the version that is more credibly told by "their" priest - or they may believe both stories but as they are so unrelated to their everyday experience that they don't even think enough about them to be able to spot the contradiction in it... As I said, this is more or less just speculative, but in fact the myths are written down in very valuable books that are only accessible for priests or researchers. So, common people might just know anything about these myths from some stories told to them that might differ immensely from the written-down stories.

Farflame wrote:What about myth which Daughters of Satuaria believe in? They dont believe Sumu is dying. They belive Sumu is already dead, killed by Los, and that all that survived of Sumu is now in her egg-born daughter, Satuaria. According to this version Satuaria tried to revive her mother, but failed. And in this process of reviving Satuaria created all living beings while her mother's body created the world itself. I hope I didnt missinterpreted something.

I guess you have got this right. :) It is just another approach on the same old story, introducing Satuaria as Sumus daughter. If Sumu is really dead or just taking her last breaths, doesn't really matter. Satuaria might as well try to revive her as she might just save her from dying, the difference is more a rhetorical question. In any case, the "Sisters of Satuaria" feel a responsability for the body of Sumu.
Other stories (kept rather secretly by a few experts on saurian mythology like Rakorium or Hilbert of Puspereiken - if even they get as far with their interpretations in saurian history) tell that Ssad'huar (Satuaria) was a saurian priest/magician and the sister of Ssad'nav (Satinav). While her brother travelled to the beginning of time itself (and was punished by being tied to the ship of time), she went to the end of time. I can't remember the exact plan they had, but it had something to do with saving Sumu. Yet, this story might also be completely wrong, as I mentioned, the TDE-authors tend not to make any clear statement on which of the various contradicting myths is in fact "the truth".

Farflame wrote:This myth is probably connected to Philosopher's Stone:

Why Hesinde created Philosopher's Stone, powerfull relic made of all elements? To have the power of Sumu-originated Giants/gods over all elements (while Los-originated gods have more abstract powers)? So was the intend of Hesinde to give the gods superior power over Sumu-originated Giants? If so did the Giants like Ingerimm destroyed this artifact to prevent this plan? And as we know... by the way shards of the Stone brought intelligence and thinking into Dere.

In fact, not only Hesinde created the Philosopher's Stone, but the gods forged it together. And everyone tried to put his principles into it. I don't even think that the gods created it for themselves, instead they wanted to give it to the mortals as a kind of representation of their godly power and a sort of inspiration for eveolving into civilised beings. Yet, the problem was that some of the principles of the Twelfgods highly opposed each other (e.g. Praios' love of honesty and Phex' sneakiness or Travia's support for married couples and Rahja's passion). So, the Philosopher's Stone ultimately couldn't hold all these virtues and simply burst, being shattered to thousands of pieces all over Dere. In this legend, the Twelfgods were already united, so it must have happened after the war with the Giants. But the myth offers just another explanation on how the godly spirit came into the physical world and all the various creatures dwelling in there.

Farflame wrote:
Xeledon wrote:there are some creatures that only have one sex, for example all unicorns are male.

They cant reproduce? When some unicorn dies, there is one unicorn less in the world?

At least it is not known how they would reproduce. And they are really rare so maybe they really can't reproduce. Yet, I can't believe this myself and am sure that there is some way of making little baby unicorns. Maybe it has got something to do with their weakness for virgin maidens... ;)

Farflame wrote:
Xeledon wrote:Among the first were the Giants, the dragons and the giants (hmm, I seem to lack the right words to be able to explain the difference between the godly Giants and the oversized human-looking giants, I hope, the usage of the capital letter will do the trick ;)),

Beings you call Giants (Ingerimm, Rashtull) should be probably called Titans. Giants with big G are ancient immortal giants (not gods). Some of them live for example on Dragon Island.

Maybe "Titans" would be the best translation although I tried to avoid this term. It has too many real-life-meaning in Greek mythology and also I think it lacks some of the associations that are included in the German original-term "Giganten". The "giants" however are all immortal but very physical beings of the third sphere. Some of them even still live in Aventuria (for example "Nine-fingers" living in the Orcland, "Milzenis" of the Bornland, the sooth-sayer and only remaining female giant "Chalwen", or "Adawadt" in the Rashtul's Wall being the biggest of them with a height of 8 metres - so they are really not THAT big as you might think at first).

Farflame wrote:
Xeledon wrote:It is said, that creatures that got about the same share of both Sumu and Los became civilized people like the humans (so, Orcs, Trolls and Achaz should also belong into this category, I'm not so sure about the dragons here).

I assume many intelligent dragons like Fuldigor or others like Apep must have both Sumu and Los origin.

It would seem so, but in most cases, this is seen differently. Usually, the big dragons are considered to be children of Sumu (fighting side by side with the Giants against the gods). Fuldigor is one of the twelve most ancient dragons that were directly involved in this war. Six of them are now guardians of Alveran while Fuldigor and five of his brothers (four if you don't count the as-for-now dead Pyrdacor) guard the balance of forces in the third sphere. So the power of Sumu is really dominant in all the dragons but the most important ones of them have risen to immense power and wisdom nevertheless.

Farflame wrote:
Xeledon wrote:that it was the demi-god Nandus, incarnation of Hesinde's wisdom, that advised Rondra to aim for Rashtuls neck (very clever advise indeed, you really need to be very intelligent to imagine that this might stop the otherwise invincible Giant... ;)), thus enabling her to bring him down. Nandus is the son of Phex and Hesinde, but why didn't Ingerimm aim for Nandus then?

Nothing strange in this idea. Its appropriate for a myth. Its in the same vein as in germanic myth about Siegried. When Siegfried killed dragon Fafnir, he make a bath in dragons blood to make his body invulnerable. But he didnt notice small leaf on his body. He thought he is invulnerable until one man get to know which spot to attack to kill him. Rashtull may have the same weak spot.
The same with invincible Achilles and his heel...

On the one hand yes, but on the other hand... I mean, come on, when you want to kill somebody, which are the most obvious parts to hit him? In the cases of Siegfried or Achilles, their weak spots were really small and somehow well-hidden. But I can imagine Rondra fighting Rashtul - the moment his neck would be unguarded, Rondra would try to hit it, being a very obvious vital area. And it is not just a small spot on his neck, it must have been the whole neck as otherwise she might not have seperated his whole head from his body! So there is Nandus standing next to her and shouting: "Aim for his neck, aim for his neck!" And Rondra thinks: "Well, maybe I should stop messing around with his arms and legs for a while, they seem to be miraculously immune to my mighty blows...?"??? Come on, you can't be serious about that! We are talking about the goddess who claims to have invented sword-fighting herself! and she needs to be advised that trying to seperate Rashtul's head from his shoulders might kill the Giant? Well, it's a myth and for that, I will accept it. But if I had been watching this battle in reality it'd better have happened differently! ;)
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Re: TDE Lore - Battles

Postby Alrik Fassbauer on 14.12.2010, 16:35:25

Xeledon wrote:
Farflame wrote:
Xeledon wrote:there are some creatures that only have one sex, for example all unicorns are male.

They cant reproduce? When some unicorn dies, there is one unicorn less in the world?

At least it is not known how they would reproduce. And they are really rare so maybe they really can't reproduce. Yet, I can't believe this myself and am sure that there is some way of making little baby unicorns. Maybe it has got something to do with their weakness for virgin maidens... ;)


The books contain speculations that the female-only "spirit horses" the Elves can summon go together with them ... And that makes sense, because both - uniorns and "spirit-horses" - originally come from outside of Dere ... Like the Elves themselves. And the Fairies. And the "fair ones". ;)
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Re: TDE Lore - Battles

Postby Farflame on 15.01.2011, 22:13:23

Xeledon wrote:whole transcendental non-involvement thing doesn't work for them. It would be more up to Rashtullah or Rur & Gror or other entities like that...


Rur and Gror - its interesting mythological concept of Maraskan people. I would assume that when discus (earth) "flies" to Gror (or Rur), its a day. And when Gror catches it, turns over and throws back to Rur, its a night (because he turned the discus to other side). But then you have to ask - what the people think about the "fact" that all the world is just a tool for a game? :lol:

Note - I just red that its not the case. The discus flies thousands of years. But maybe this idea about a discus game arose somewhere in Maraskan as a small cult. 8) (DSA precedessor to disc wars of Tron? :lol: )


Xeledon wrote:And the ordinary people of the Middle-Realm might believe the version that is more credibly told by "their" priest - or they may believe both stories but as they are so unrelated to their everyday experience that they don't even think enough about them to be able to spot the contradiction in it.


Yes, I think that influence and opinion of the priest(s) in their village/town is important here. Its similar to influence of christian priests in villages today. People dont know much about the whole religion and myth, but they can remember some fragments told them by the priests.


Xeledon wrote:Other stories tell that Ssad'huar (Satuaria) was a saurian priest/magician and the sister of Ssad'nav (Satinav). While her brother travelled to the beginning of time itself (and was punished by being tied to the ship of time), she went to the end of time. I can't remember the exact plan they had, but it had something to do with saving Sumu.


Its connected to the Sumu myth I wrote in previous post. When Satuaria created all living beings, her aim was to use their "lifeforce" (Sikaryan) to revive Sumu (while in more common version of this myth this "lifeforce" is feeding Sumu and slows down her dying process). But it wasnt enough and Satuaria failed. So she went to the end of time to use Sikaryan of all beings living in the whole timeline...
That's one of the reasons why witches act so wild and emotionally - to help Satuaria in her holy task.


Xeledon wrote:Nandus standing next to her and shouting: "Aim for his neck, aim for his neck!" And Rondra thinks: "Well, maybe I should stop messing around with his arms and legs for a while..." Come on, you can't be serious about that! We are talking about the goddess who claims to have invented sword-fighting herself! and she needs to be advised that trying to seperate Rashtul's head from his shoulders might kill the Giant?


No, I see it differently. According to my view such a Giant cant be easily decapitated even for Rondra. I think that he had some weak spot similar to Achilles' heel or Siegried's one so Nandus adviced Rondra to aim it. This was the blow that took Rashtull on his knees (or killed him). Decapitation was only finishing hit, but the decisive blow was that one that Nandus adviced.

BTW I think that in fact it was Phex who found out the secret about Rashtull's vulnerability. For some reason he kept it as secret - he is unsincere, insidious and cunning, maybe he planned something. He told it only to own son Nandus, but Nandus - being more honest and knowledge-seeking than his father - told it to Rondra. That could be the reason why Greywang was created to hunt down Phex and not Nandus, because Giants knew that Phex was initially behind it.

But I dont say its the only one interpretation. It just fit the whole image, it could be close to truth.


----------
Few interesting questions related more to the game:

NPC Ardat say he was young adept in the church in time of ninth Dragon quest. But it was 87 years ago! He had to be at least around 100 years old when you met him in Drakensang. Is it possible that some people could live longer in Aventuria? Or its logical bug? He has no mental/memory/strong physical problems, he seems to be around 70, not 100.

----
Question about ritual murders in Ferdok...
Spoiler
In the Sun Legion camp in Bloody Mountains there is journal named "Witch reaper of St. Parinor". It tells a story about some murderer who killed several mages/witches and was interrogated by inquisition. Its unclear in ENG version but I think he killed different kind of mages (not just witches/Daug.of Sat.). There is said that he boiled blood of victims' hearts to get some crystals containing victim's magical power. He believed that by melting these crystals he could create Adamantine heart. His goal was to gain enormous magical power through the mythical Heart.

Do you think that its the reason why Mankrake's cultists murdered the people in Ferdok and ripped their hearts off? To find Ad.H. they could try any method. There is one big difference - they didnt kill mages but descendants of some dragon slayers. I have an idea that they try similar process as above mentioned murderer but with different hearts because Mantrake's goal was different. They expected that the crystals could contain power of dragon slayers. Something like "we know that Adamantine Heart is related to slew dragon (Umbracor] so maybe we use hearts of some dragon slayers or their descendants and try the ritual..." ? There is something missing... ?

Or - more accessible answer is that they needed hearts for the demon ritual they did with Japhgur.


BTW This topis is growing into real lore archive. Thanks guys (no lore ladies?) for awesome work. One day this topic will be modern day equivalent of archive of the temple of Hesinde in Kuslik. :rofl:
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Re: TDE Lore - Battles

Postby Xeledon on 16.01.2011, 21:22:06

Farflame wrote:Note - I just red that its not the case. The discus flies thousands of years. But maybe this idea about a discus game arose somewhere in Maraskan as a small cult. 8) (DSA precedessor to disc wars of Tron? :lol: )

The people of Maraskan use the discus rather differently. For example they have fighting and hunting discusses (disci?). There is also an annual discus relay as a kind of national holiday where a discus is brought from the city of Tuzak to Boran (I think, at least, could be a different starting city, though) which was rather interesting when Boran was the only "free" (yet always besieged) city on the island of Maraskan that was otherwise completely occupied by the Middle-Realm. Of course, nowadays, the two cities are occupied by a different force and I guess the discus relay has lost some of its meaning.
The most interesting usage of a discus was when the people of Maraskan freed a small spot in the south of the island from Borbarad's heirs and the troops of Helme Haffax. They had huge discs (including a significant part of the magic metal Endurium, I think) that were propelled through a circle of long sticks and at an extreme speed they were used as a rather strange kind of siege weapon. Difficult to imagine how this might have worked, but said to be very effective.



Farflame wrote:NPC Ardat say he was young adept in the church in time of ninth Dragon quest. But it was 87 years ago! He had to be at least around 100 years old when you met him in Drakensang. Is it possible that some people could live longer in Aventuria? Or its logical bug? He has no mental/memory/strong physical problems, he seems to be around 70, not 100.

Though it is unusual, it is not impossible for people in Aventuria to become extremely long-lived. Of course, some magicians (like Rakorium) can become REALLY old, then there are of course people with elven blood in their veins that also tend to live rather long. So around 100 years is a high age for a priest, but not impossible. After all, it's fantasy and in a special way you NEED to have these old wise men, to keep fantasy alive. ;)



Farflame wrote:Question about ritual murders in Ferdok...
Spoiler
In the Sun Legion camp in Bloody Mountains there is journal named "Witch reaper of St. Parinor". It tells a story about some murderer who killed several mages/witches and was interrogated by inquisition. Its unclear in ENG version but I think he killed different kind of mages (not just witches/Daug.of Sat.). There is said that he boiled blood of victims' hearts to get some crystals containing victim's magical power. He believed that by melting these crystals he could create Adamantine heart. His goal was to gain enormous magical power through the mythical Heart.

Do you think that its the reason why Mankrake's cultists murdered the people in Ferdok and ripped their hearts off? To find Ad.H. they could try any method. There is one big difference - they didnt kill mages but descendants of some dragon slayers. I have an idea that they try similar process as above mentioned murderer but with different hearts because Mantrake's goal was different. They expected that the crystals could contain power of dragon slayers. Something like "we know that Adamantine Heart is related to slew dragon (Umbracor] so maybe we use hearts of some dragon slayers or their descendants and try the ritual..." ? There is something missing... ?

Or - more accessible answer is that they needed hearts for the demon ritual they did with Japhgur.

Well, all this is still unclear to me as well, as there is no real official statement on the murders in Ferdok that I'm aware of. But I think your theories sound rather good to me, so they could be true.
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Re: TDE Lore - Battles

Postby Farflame on 18.01.2011, 19:44:25

Xeledon wrote:
Farflame wrote:Note - I just red that its not the case. The discus flies thousands of years. But maybe this idea about a discus game arose somewhere in Maraskan as a small cult. 8) (DSA precedessor to disc wars of Tron? :lol: )

The people of Maraskan use the discus rather differently. For example they have fighting and hunting discusses (disci?).


No, I meant the idea that earth disc flies only half a day - one travel to Rur is a day and travel to Gror is a night. Belief in this cosmologic model may arise as a small cult - opposite to common belief (just a theory).


Xeledon wrote:The most interesting usage of a discus was when the people of Maraskan freed a small spot in the south of the island from Borbarad's heirs and the troops of Helme Haffax. They had huge discs (including a significant part of the magic metal Endurium, I think) that were propelled through a circle of long sticks and at an extreme speed they were used as a rather strange kind of siege weapon. Difficult to imagine how this might have worked, but said to be very effective.


Soomething like medieval trebuchet with one big difference that it propels disc in circular motion around vertical axis, right? Well, they had to be very advanced in construction of warmachines. And it seems like pure fantasy (trebuchet or mangonel would be better in terms of price/tech difficulty/damage).


Xeledon wrote:
Spoiler
In the Sun Legion camp in Bloody Mountains there is journal named "Witch reaper of St. Parinor". It tells a story about some murderer who killed several mages/witches and was interrogated by inquisition. Its unclear in ENG version but I think he killed different kind of mages (not just witches/Daug.of Sat.). There is said that he boiled blood of victims' hearts to get some crystals containing victim's magical power. He believed that by melting these crystals he could create Adamantine heart. His goal was to gain enormous magical power through the mythical Heart.

Do you think that its the reason why Mankrake's cultists murdered the people in Ferdok and ripped their hearts off? To find Ad.H. they could try any method. There is one big difference - they didnt kill mages but descendants of some dragon slayers. I have an idea that they try similar process as above mentioned murderer but with different hearts because Mantrake's goal was different. They expected that the crystals could contain power of dragon slayers. Something like "we know that Adamantine Heart is related to slew dragon (Umbracor] so maybe we use hearts of some dragon slayers or their descendants and try the ritual..." ? There is something missing... ?

Or - more accessible answer is that they needed hearts for the demon ritual they did with Japhgur.


Well, all this is still unclear to me as well, as there is no real official statement on the murders in Ferdok that I'm aware of. But I think your theories sound rather good to me, so they could be true.


And what of the two possibilities seems more credible to you?

Spoiler
The second option may seem to be more credible, because Japhgur hated all humans, especially dragon slayers and that ones who captured and tortured him. But I think that there is some reason why developers putted the note about the murderer of mages on da Vanya's table. They putted there also cultists dagger - which may be only trophy taken from some cult, but its "hidden" hint towards his own true nature. And the note may be hint towards background of ritual murders in Ferdok. I think developer had this fact in mind.


-------
When Gwendala speaks about her elfish tribe she tells:

"My tribe lives a secluded life in the ancient city of our ancestors. Its existence has, until now, been shielded from human curiosity. I'm sure you can imagine the fear we felt when a Mountebank used my forefather's soul instrument to find us."

What mountebank? There is no explanation in her tale. (I thought about Salina and Hamlok, but it has to be some other mortal :) )
And if a mortal human plays elfish soul instrument its voice/melody could head him towards the elf?
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Re: TDE Lore - Battles

Postby virumor on 19.01.2011, 22:04:37

In River of Time, you can pickpocket a book off Archon Megalon that mentions "Fear is the key to researching the secret of the seventh element".

What is this element?
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Re: TDE Lore - Battles

Postby Alrik Fassbauer on 20.01.2011, 12:14:35

Seventh ? Well, I think it could be the Astral Energy. Or the Spirit.

Yes, I rather think it could be the "Spirit" ... But I'm not good in aventurian magic lore ...

I always believed that astral energy = spirit, but I'm not sure whether I understood this correctly ...
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Re: TDE Lore - Battles

Postby Amosh on 20.01.2011, 13:21:09

virumor wrote:In River of Time, you can pickpocket a book off Archon Megalon that mentions "Fear is the key to researching the secret of the seventh element".

What is this element?

"The force", better known as Astral Energy.
Each element has its own citadel on Dere. The citadel of Force was shattered by Mada, since then it is available for everyone to use. Mada was banned into the stars for this blasphemy, and so the moon was created (Mada's mark).
21 ist nur die halbe Wahrheit...
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Re: TDE Lore - Battles

Postby Xeledon on 21.01.2011, 12:06:37

Farflame wrote:Soomething like medieval trebuchet with one big difference that it propels disc in circular motion around vertical axis, right? Well, they had to be very advanced in construction of warmachines. And it seems like pure fantasy (trebuchet or mangonel would be better in terms of price/tech difficulty/damage).

Yeah, something like that. But it wasn't really a machine but just a disc being propelled by people holding long sticks. So construction of the propelling mechanism is really easy, the whole craftmanship (and a considerable amount of very expensive Endurium ;)) would have to go into the disc itself. The whole thing of course is pure fantasy and I doubt that anything like this could work without a great portion of magic, but it is a nice idea nevertheless.



Farflame wrote:And what of the two possibilities seems more credible to you?

Hmm, really hard to tell. But I guess the search for the Adamantine Heart should be in the centre of their motivation. Yet, the things you mention from da Vanyas possession are definitely not discoveries by him, they are strong hints, that he isn't really da Vanya at all. The whole witch-hunting thing isn't arranged by da Vanya but by the Mantra'ke who has already replaced him at this point. I still don't really understand the motivation behind the ritual murders in Ferdok, but it must have something to do with the actions of the saurian cult and their search for the Adamantine Heart, although just creating general mischief in Ferdok at this time may be a nice side effect for Malgorra, too.



Farflame wrote:When Gwendala speaks about her elfish tribe she tells:

"My tribe lives a secluded life in the ancient city of our ancestors. Its existence has, until now, been shielded from human curiosity. I'm sure you can imagine the fear we felt when a Mountebank used my forefather's soul instrument to find us."

What mountebank? There is no explanation in her tale. (I thought about Salina and Hamlok, but it has to be some other mortal :) )
And if a mortal human plays elfish soul instrument its voice/melody could head him towards the elf?

Huh, I seem to have missed this Mountebank-thingy - or it was mischanged in the translation process.
In general, the elves are closely linked to dreams, music and melodies. It is said that each of them has his own "soul melody" and the whole tribe plays together creating the tribe's own music. Sometimes, the melody of an elf changes so that it doesn't fit to the music of his tribe and creates disharmony. Then, oftenly he leaves the tribe. But still, he keeps his soul melody and anyone who is able to "read" this melody can identify him through it. The soul instrument is some kind of focus for this soul melody, I think. Maybe the link between the instrument and the elf could be used to find him, but I think it would be a very difficult thing.



About the "seventh element":
Most Aventurian magicians would say that it is the astral force, i.e. magic. Once there were seven elements, until Mada broke the citadel of Force and thus magic came into the physical world, flowing freely through the spheres. Yet, as Archon Megalon is a druid, his belief is somehow similar but different. I think, from his point of view, "mindpower", the force of the human mind, should be the seventh element.
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Re: TDE Lore - Battles

Postby Alrik Fassbauer on 21.01.2011, 14:15:12

Xeledon wrote:Huh, I seem to have missed this Mountebank-thingy - or it was mischanged in the translation process.


Yes, it's there - she says about it, but the "soul instrument" the mountebank (in the German text it's a "fahrender Händler" that's hat i remember) sells is the one of the Elven Ghost from the "Evil Tree" in Moorbdridge. Or so I have it in my memory.

The background lore says hat this Elf had been the keeper of Farnhain, the once beautiful and prosperous wood land which became The Swamp during the Mage Wars.
He felt helpless that he couln't do anything against this perversion of land, and in the end, evil Black Mages killed him and "in a perversion of a funeral ritual, they buried his body". His last thing he did was going - as a spirit - into the very Last remaining Tree of Farnhain, so that at least a tiny bit of his once beloved countryside would remain ... but somehow, the tree became evil ...

Gwendala found his soul instrument (or rather : bought or took it from the merchant) and tried to give it back to him - but became entangled b the Evil Tree.
It remained the heroes' task to give it back to the Elven Spirit.

"Farnhain" could perhaps be translated as "Fern Bosk" or "Fern Grove".
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Re: TDE Lore - Battles

Postby Farflame on 21.01.2011, 17:59:48

Alrik Fassbauer wrote:Yes, it's there - she says about it, but the "soul instrument" the mountebank (in the German text it's a "fahrender Händler" that's hat i remember) sells is the one of the Elven Ghost from the "Evil Tree" in Moorbdridge.


Its as I expected - fahrender händler is not mountebank. Its another nonsense in ENG version. I asked just to be sure that I didnt miss something about Gwendala's tale.


Alrik Fassbauer wrote:Gwendala found his soul instrument (or rather : bought or took it from the merchant) and tried to give it back to him - but became entangled b the Evil Tree.


Its not the case probably. Gwendala said in Moorbridge that some elfish messenger came to her tribe and brought soul instrument to shaman of her tribe. So that messenger get the instrument from the merchant and not Gwendala. But its not important.

------

Xeledon wrote:Yet, as Archon Megalon is a druid, his belief is somehow similar but different. I think, from his point of view, "mindpower", the force of the human mind, should be the seventh element.


Well, he is true from a specific point of view. Drakensang story proved that...
Spoiler
...All Dragon knights challenged big obstacles, and Matra'kim always on the way trying to prevent them to solve the mystery. They failed until hero of Drakensang came. IMHO it was triumph of that "mindpower", strong will, fortitude or other virtues like compassion. Strong fighting/magic skills were important, but secondary. Because if most very strong fighters or mages could solve the Quest then plot of Drakensang would make no sense. Oracle would choose someone much more experienced and skilled and not the actual hero. His virtues, his strong will to avenge dead friend, was probably key element why he was chosen. Oracle knew that he can learn to be better fighter along the way. At least some of the former Dragon knights like dwarf Agoram or Fendral were probably also "stronger fighters" (and they were partially successfull), but in the end they also failed. Its appropriate interpretation for Middlerealmian traditions, that Rondra cult about honest, noble-minded, brave heroes that never submit, never change their morality for a profit etc. Only hero who prove on a quest that he has THAT quality is "TRUE" or "BLESSED" one and can be gifted by gods (Rondra) to achieve big goals like finding Adamantine Heart.

So it can be viewed as an "element" which can shape the world... or its just coincidence, destiny, will of the gods? Only Fuldigor knows :rofl:

But if you see it from different point of view, tell us... :)
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Re: TDE Lore - Battles

Postby Alrik Fassbauer on 21.01.2011, 18:21:09

Farflame wrote:Its not the case probably. Gwendala said in Moorbridge that some elfish messenger came to her tribe and brought soul instrument to shaman of her tribe. So that messenger get the instrument from the merchant and not Gwendala. But its not important.


Well, I wrote like I had it in my memory. I don't have the perfect memory. ;)
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Re: TDE Lore - Battles

Postby virumor on 22.01.2011, 14:53:32

How does an individual become a deont of one of the Twelfgods and what powers (miracles) do they have?

In TRoT, it seemed pretty easy to become a deont of Phex considering how powerful Phex miracles are in the game.
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Re: TDE Lore - Battles

Postby Alrik Fassbauer on 22.01.2011, 15:11:59

What's a "deont" ???
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Re: TDE Lore - Battles

Postby Xeledon on 22.01.2011, 15:21:24

I guess, "deont" must be the German "Geweihter". I usually prefer calling them just "priests".

It just depends on the individual deity and its church. The "usual" way would be, that a young person comes into a temple as a novice and learns about the god, his principles, the work of the priests and everything for many years. But there are also examples where persons experience something that strengthens their belief in a god and makes them want to serve him in a more direct manner, thus becoming a priest. Of course, usually it takes many years to learn how to create the different miracles and there are at least as much lessons on the situations and ways that they are used than in the how-to-use-them. This was really made much simpler for the sake of the computer game.

The powers they have are different for all the gods. Of course there are some miracles that are known to more than one church and a basic set of smaller miracles is known to each priest of every twelfgodly church. But the more powerful ones correspond to the special aspects of the deity, for example the fighting miracles of the church of Rondra or the water miracles in the church of Efferd. Usually, the systems works in a way that the God gives some of his power to his servant (it is called "karmal energy") and the servant can use this power as he likes, but is advised to do so in a way that serves his god. If he has used some or all of his power, his god "refills" his karmal energy, but if the servant uses the energy in a way that is not according to the principles to the god, he may as well stop giving karmal energy to the priest. So the fast karmatic regeneration in TRoT (as well as the differently-colored "karmatic points" and their usage for different miracles) is a big difference from the pen&paper-system. Whereas as a magician you get back some of your astral energy every time you have a rest, a priest has to meditate, pray and generally beg to his god if he wants to get back karmal energy, which therefor usually works on a slower timescale then regeneration of life force or astral energy.

In TRoT, it is only possible to become a servant of Phex. Phex is a rather "down-to-earth" god, whose principles are rather easy to follow in everyday life. Yet, he expects his servants to look after themselves. He tends to help them by giving them some of his power, but if they fuck up themselves, he would not be the one to rescue them in a great and impressive manner. Playing a thievish and sneaky character or some kind of merchant (after all, does anyone really know the difference between merchants and thieves? ;)), the principles of Phex come in rather handy and you can easily be a priest (most of them are hidden priests that appear as having a different profession to their environment) and live a more-or-less ordinary life at the same time. It is much more difficult being a priest of Rondra or Praios, following all their principles and go on quests as our usual RPG-hero at the same time. I guess, this is one important reason, why they integrated priests of Phex as possible player characters into TRoT but not those of other gods.
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Re: TDE Lore - Battles

Postby Alrik Fassbauer on 22.01.2011, 16:49:46

Xeledon wrote:I guess, "deont" must be the German "Geweihter". I usually prefer calling them just "priests".


I transtaled them as "consecrated ones" ion the past.
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Re: TDE Lore - Battles

Postby Xeledon on 22.01.2011, 20:00:25

If I understand the Google-Search-results correctly, "deont" should in fact be the translation they chose for the international versions, am I right there? Anyway, it's not a term I am used to, neither is "consecrated ones", therefor, I think I will stick to "priests". Yet, as long as we understand each other, I think each of these terms will be fine. :mrgreen:



/edit:
I'm sorry for making this terrible German-English-translation-wordplay, but as far as I'm concerned, you could even call them "antlers-bearing ones"... :rofl:
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Re: TDE Lore - Battles

Postby Alrik Fassbauer on 22.01.2011, 23:18:08

:lol:

I have never read the word "deont" in my whole life, and even the imho otherwise quite trustworthy http://dict-leo.org doesn't have it ...
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Re: TDE Lore - Battles

Postby Xeledon on 23.01.2011, 12:02:19

Yes, it's the same here. So I asked Google and found for example this and that. As I said, it seems to be the translation they chose for the international release, though I don't think I will ever get used to the word and start using it myself.

If you're interested, I also found this page, that gives some information of the origin and meaning of the word, although I'm not sure how trustworthy it really is: http://wordinfo.info/unit/634
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Re: TDE Lore - Battles

Postby Alrik Fassbauer on 23.01.2011, 17:33:24

Hm, interesting, but this site gives rather the impression of an non-theological term ... an a "deont" is clearly a kind of priest ...
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