bolandjd wrote:I, for one, would welcome a CRPG with a few realistic touches like watching your knight actually draw her sword
bolandjd wrote:actually look like real medeval stuff (mostly) rather than the hyper-stylized fantasy world stuff that you see in most CRPGs
Swordscythe wrote:the Witcher has hardly any character advancement
Swordscythe wrote:a couple of weapons
Swordscythe wrote:far less quests
SirVincealot wrote: It's the classic CRPG archer curse - the ONLY game I have ever played where archers kick ass is DIVINE DIVINITY.
SirVincealot wrote:Especially if you think DRAK looks "real medieval" - though I will grant you that it is significantly more "authentic" than most.
SirVincealot wrote:Okay. Now I know you didn't play THE WITCHER.
Of course, the duality was one of the Witcher's strongest points - it makes little sense to compare one of the strengths of one game when I didn't even address it? I never said Drakensang had better ambiguity than The Witcher.DRAK is mostly black-and-white: here are the good guys, here are the obvious bad guys; now go kill them.
You could've fooled me, and isn't that about what I said?I don't give a rat's ass about "better" and even less about fanboy flame wars. I love THE WITCHER *and* DRAKENSANG both. I think they each excel at what they aimed to achieve. Alright?
bolandjd wrote:Wolfie - you just described Baldur's Gate I. Boy those were the days. Actually, I really enjoyed that game - especially the early part. Ever battle was a fight for your life because you only had like 20 hit points. You never knew when your sword was going to break and you'd have to pick up the weapon the orc you just killed dropped and fight on. And when your mage ran out of Schlitz, you'd better find a spot to pitch the tent and hope nothing went bump in the night. Archery was very effective in that game, even though you could "only" fit 60 arrows in your quiver. Buying that suit of full plate armor took some scrimping and saving, but you finally got it - it kicked ass. Of course, all those (quasi)realistic quirks were "fixed" in the sequal and just about every CRPG since.
I'm another one who changes clothes in Drakensand just for the role playing effect (even though it has no effect on the game). I, for one, would welcome a CRPG with a few realistic touches like watching your knight actually draw her sword from a scabbard instead of it just appearing in her hand. Or limiting the number of arrows in your quiver to a realistic number, say 20 or so, but make each one more lethal, especially at short range or against unarmored targets (ala Robin Hood:Legend of Sherwood). And please, somebody, design a (good) game that implements mounted combat. All that said, one of the things I really love about Drakensang is the weapons, armors, environments, etc actually look like real medeval stuff (mostly) rather than the hyper-stylized fantasy world stuff that you see in most CRPGs
wolfy wrote:Would love to see ROT go the weapon breakage route.Salvaging after a battle for better weapons adds immersion for me.You have probably noticed in DS the enemy bodies lying on floor and weapon is on ground away from body.In earlier versions you could probably pick up these individually from looting the actual corpse.That would be great.Instead you click on an enemy who has a shortsword laying next to him and the loot screen has a a club.
Immersion breakers for me are not finding a bow and poisoned arrows on archers that were using them on me,not finding halberd on big dudes body that was swinging on me.Opening coffins and no body is inside but a ton of gold rings and silver necklaces.......put a skeleton with clothes on and loot that would be buried with him....not weapon balm and a single bronze armor greave in empty grave.
The moorbridge marshes had pieces of random armor in coffins.You fought these tougher skeletons once in awhile that were decked out in bronze armor.....how kool it would of been to find complete sets of bronze armor on these skeletons.You fought 3 if I remember correctley.
Turn off the torches that are lit in places that noone ever goes too.
Many other things that hit me as I play but never remember them.
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