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EQ Balancing Ideas

Modify your Drakensang
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50 posts • Page 3 of 3 • 1, 2, 3

Re: EQ Balancing Ideas

Postby Czartchonn on 14.03.2009, 10:22:11

Update globals? How do you do that? :silly:
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Re: EQ Balancing Ideas

Postby Ergonpandilus on 14.03.2009, 10:25:42

Sorry, I got mixed up with xp rate... No luck?
"But mark this: There will be terrible times in the last days. People will be lovers of themselves, lovers of money, boastful, proud, abusive, disobedient to their parents, ungrateful, unholy, without love, unforgiving, slanderous, without self-control, brutal, not lovers of the good." - 2. Tim. 3:1-3
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Re: EQ Balancing Ideas

Postby Czartchonn on 14.03.2009, 10:33:05

Done exactly what you've described so far except updating globals, which I have no idea how to do. Don't know where to see if anything has changed except starting up the game. And when I do that and test by casting magic/getting hit I regenerate as normal. Doesn't matter if I start up a new game or load a saved game. Tried changing both Static and Game files as well as Save Game file. No luck.
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Re: EQ Balancing Ideas

Postby Ergonpandilus on 14.03.2009, 11:49:10

I tried updating _Template_PC_CharWizard also, but it's not working for me either. Though it seems like Rhulana was regenerating slower then usual, but I'm 100% sure though.

Maybe it's hard-coded thing :(
"But mark this: There will be terrible times in the last days. People will be lovers of themselves, lovers of money, boastful, proud, abusive, disobedient to their parents, ungrateful, unholy, without love, unforgiving, slanderous, without self-control, brutal, not lovers of the good." - 2. Tim. 3:1-3
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Re: EQ Balancing Ideas

Postby Czartchonn on 14.03.2009, 17:53:22

Is it possible to see how the script that follows Slower Astral Regeneration looks? Maybe with a rewrite of that it might be possible to figure out how to slow down regeration.
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Re: EQ Balancing Ideas

Postby wolfy on 14.03.2009, 18:13:06

Reg_LE_freq = 8;

Could it be that 8 is 8X faster than normal?Change to 0 maybe?
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Re: EQ Balancing Ideas

Postby Czartchonn on 14.03.2009, 20:18:58

Trying to test out the new Shields, but can't even get past executing them. When I try to execute

Code: Select all
- by LocalId: =lookat_holzschild_03 -> Large Wooden Shield


in SQlite, I get a syntax error. Seems it doesn't recognize the ":"

Am I doing something wrong? I open the Locale file in SQlite and paste it in. Then try to execute. I can't save as it doesn't recognize the script. Help?
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Re: EQ Balancing Ideas

Postby Amosh on 14.03.2009, 21:43:21

Czartchonn wrote:Trying to test out the new Shields, but can't even get past executing them. When I try to execute

Code: Select all
- by LocalId: =lookat_holzschild_03 -> Large Wooden Shield


in SQlite, I get a syntax error. Seems it doesn't recognize the ":"

Am I doing something wrong? I open the Locale file in SQlite and paste it in. Then try to execute. I can't save as it doesn't recognize the script. Help?

This is not SQL. What was meant here: In "Browse data", click the button with the magnifying glass. In the following dialogue, select "LocaId" , "=" and enter "lookat_holzschild_03". Click "Search". Now you will find the line where you can change the text to "Large Wooden Shield".

In SQL, tis would be
UPDATE _Locale SET LocaText="Large Wooden Shield" WHERE LocaId="lookat_holzschild_03";
21 ist nur die halbe Wahrheit...
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Re: EQ Balancing Ideas

Postby Ergonpandilus on 14.03.2009, 22:19:13

Amosh is right, sorry if it was confusing. Though those only change the texts, not the behaviour.

Code: Select all
UPDATE _Locale SET LocaText="Simple Wooden Shield" WHERE LocaId="lookat_holzschild_03";
UPDATE _Locale SET LocaText="Large Wooden Shield" WHERE LocaId="lookat_holzschild_01";
UPDATE _Locale SET LocaText="Reinforced Wooden Shield" WHERE LocaId="lookat_holzschild_02";
UPDATE _Locale SET LocaText="Great Leather Shield" WHERE LocaId="lookat_lederschild";
UPDATE _Locale SET LocaText="Kite Shield" WHERE LocaId="lookat_eisenschild_01";
UPDATE _Locale SET LocaText="An elongated iron shield that offers awesome protection, because it's exceptional big size. Thus wielding shield this big, gives big penalty for ability to hit. Carrying a shield gives you a second parry." WHERE LocaId="infoid_Eisenschild_01";


Still, do these manually by searching. These are just localization fixes.
- by LocalId: contains "InfoWindowTotalDamage" W -> D
- by LocalText: contains "shield" check spelling,ex. Wooden shield -> Wooden Shield with capital S
- by LocalText: contains "1W" or "W+" and Localid's with damage

@wolfy: I don't know about it, but try it and tell me if it works. :) Btw, noticed that when I raise astral energy high enough, it starts to regenerate 2 points at the time, so it seems it works with percentages of maximum value etc.

PS. Added new thread called "Ergo's Shields" and also found one shield that I missed earlier.
"But mark this: There will be terrible times in the last days. People will be lovers of themselves, lovers of money, boastful, proud, abusive, disobedient to their parents, ungrateful, unholy, without love, unforgiving, slanderous, without self-control, brutal, not lovers of the good." - 2. Tim. 3:1-3
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Re: EQ Balancing Ideas

Postby wolfy on 15.03.2009, 17:03:40

Weapon deterioration possible by making weapons have -1Hp for all weapons as their standard +attribute?Then make whetstones to replace with +2HP to stimulate sharpening.Give it a good amount of strikes....maybe 250.

I found some AR piercing arrows.They claim +2HP and war arrows say +1HP.Shouldnt they be +2-n-+1 Armor Reduction instead?
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