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[MOD] New Archetypes: Dabbler Mages (v1.23)

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[MOD] New Archetypes: Dabbler Mages (v1.23)

Postby JOG on 26.02.2009, 18:50:25

In TDE, a Dabbler (or quarter-mage) is a person who has a potenial for magic, but either his talent is too small to be properly trained at a mage academy or he never was trained out of other reasons. He cannot learn (new) spells, his magical powers manifest as intuitive "supernatural talents". There is no distinct boundary between subliminal and conscious use of magic, and the magical abilities are usually determined by the character's day-to-day business...

Version 1.23 of this mods adds 4 new archetypes, two of them gender-specific. (The tulamides aren't that open-minded concerning sexual equality...)

The Archetypes in detail:

Middlerealmian Scoundrel (m/f)

The small-time criminal from the big city, experienced as cutpurse, burglar, waylayer and con-artist. He's good with daggers and fencing weapons, knows the typical talents of his craft and if need be he, may resort to the supernatural abilities of a Dabbler.

Image Image Image Image

Special Abilities:
  • Bonus Steetwise
  • Danger Sense
  • Spell "Fastness of Body" (damage resistance)
  • Spell "Lightning Find You" (confuse foes)
  • Spell "Horriphobus" (intimidate foes)


Thorwalian Heilari (m/f)

The Thorwalian Healer fights with shield and skraja side by side wth his brethren, but after the combat his true battle starts. In Thorwal, searching for a proper Medicus or even a healing mage will be in vain most of the time, but usually there will be someone in the Ottajasko who has knowledge in the art of healing, and some of those Heilari get by pretty well using Dabbler gift.

Image Image Image Image

Special Abilities:
  • Bonus Knowledge
  • Spell "Balm of Healing" (healing wounds)
  • Spell "Clarum Purum" (curing poisons)
  • Spell "Psychostabilis" (Rituals to protect from magic)


Tulamidian Swordfellow (male only)

A swordsman with the Khunchomer who never visited a warrior academy, but instead was trained by a master since his early childhood. his innate magic talent was purposefully directed and became part of a fighting style in which the borders between battle and dance, body control and magic are blurring. Following the old tradition, the student leaves his master at the end of his apprenticeship, and travels the lands, while the master takes on a new trainee.

Image Image Image Image

Special Abilities:
  • Bonus Endurance (EN Regeneration + 1)
  • Spell "Fastness of Body" (damage resistance)
  • Spell "Duplicatus" (blurring movement)
  • Spell "Plumbumbarum" (techniques to cripple the opponent)


Tulamidian Sharisad (female only)

The tulamidian dancer who fascinates and mesmerizes her viewers with veils and sabers. Taken on and trained by a teacher since she was a young girl, here very movement now resembles a dance and her inherent magic is part of the dance. Don't make the mistake, and see just the exotic dancer. More often than not Sharisadim serve as spies or work as thieves on their own account.

Image Image Image Image

Special Abilities:
  • Social Adaptability
  • Spell "Duplicatus" (blurring movement)
  • Spell "Rest Body Rest Mind" (recreative trance for friends)
  • Spell "Sleep of a Thousand Sheep" (enforced trance for foes)


The following applies to all Dabblers:
  • Can't learn new spells
  • Astral points: (CO+IN+CH)/2 - 6
  • Slower AP regeneration
  • Cost to raise spells increased by +6 to the current spell-value
  • Maximum spell-value = higest attribute - 3



INSTALLATION:

Unpack the zip to any folder and start the installation by double clicking on "Install-English.bat"

Start a new game and choose one of the new archetypes...


DEINSTALLATION:

double click on "Deinstallieren.bat".


REMARKS:

I'm aware that some of the spells aren't allowed for Dabblers in P&P but this is a mod for Drakensang and has to adapt to actual conditions in the game. An Axxeleratus spell which can be used to speed up other party members is more powerful in this context than a Duplicatus that only affects the caster. What counts is the actual effect ingame not its background in P&P.

Installation and Deinstallation are done by database access and is fully compatible with other mods as long as they don't use the same naming-scheme for the database-fields.

The installation creates backups of the database files, by renaming them you can unisnstall the mod as well. Keep those backups as you may need them for future patches (up to now patches always created new database files)

I tried to translate as best as I could, but specific terms are always a problem, if something sounds awkward, tell me, I won't bite, usually :wink:

Keep in mind that manipulating the game may cause bugs, so think twice before blaming Radon Labs instead of me. And always mention the mods you've installed when reporting a bug.


  • v1.22 is the first version with english translation, previous versions were german only.
  • v1.23 fixes a bug on installing the english text.

Download: http://mods.jo-ge.net/dsa4/dl/magiedilettant.zip
Last edited by JOG on 27.02.2009, 16:14:55, edited 1 time in total.
Archetypen: Schmuggler / Archetypes: Smugglers (v1.03)
Archetypen: Magiedilettanten / Archetypes: Dabbler Mages (v1.30)

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Re: [MOD] New Archetypes: Dabbler Mages (v1.22)

Postby madpaddy on 26.02.2009, 21:17:45

Great mod and many thanks for the english translation mate :).
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Re: [MOD] New Archetypes: Dabbler Mages (v1.22)

Postby madpaddy on 26.02.2009, 22:55:29

Hi i think theres a locolise error,when i intall this on the latest english version from gamersgate i get an error saying MD localise error on some of the text other than that it seems ok.
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Re: [MOD] New Archetypes: Dabbler Mages (v1.22)

Postby JOG on 27.02.2009, 16:13:15

madpaddy wrote:Hi i think theres a locolise error,when i intall this on the latest english version from gamersgate i get an error saying MD localise error on some of the text other than that it seems ok.


:oops: Serves me right for being so overconfident that I didn't even try to install it.

Greenhorn mistake:
There was a single-quote in the text which even caused an error message on install. In every programming language you need to write two single-quotes to tell the parser that this is a single-quote and not the end of the string. :shruck:

Uploaded v1.23 - this should work now.
Archetypen: Schmuggler / Archetypes: Smugglers (v1.03)
Archetypen: Magiedilettanten / Archetypes: Dabbler Mages (v1.30)

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Re: [MOD] New Archetypes: Dabbler Mages (v1.23)

Postby madpaddy on 27.02.2009, 22:41:24

Hay fast work :) works perfect now super work mate.I have a favour to ask in the game after you save the female scribe from the dragon cult you get to meet the dwarf lord (forget his name) he gives you your house ,in that room there is a female dwarf warrior in armour,if there is ANY way you can make her an ingame character i would be really greatfull mate :).
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Re: [MOD] New Archetypes: Dabbler Mages (v1.23)

Postby JOG on 28.02.2009, 00:10:00

madpaddy wrote:Hay fast work :) works perfect now super work mate.I have a favour to ask in the game after you save the female scribe from the dragon cult you get to meet the dwarf lord (forget his name) he gives you your house ,in that room there is a female dwarf warrior in armour,if there is ANY way you can make her an ingame character i would be really greatfull mate :).


The dwarf getting lonely? :lol:

Problem is that the non-party-NPCs are just one model, while PCs are a collection of models. Armors are part of this, there is one character-model for each armor, not armor rendered over body like in other games.

With this tool it may work to strip Rhulana save the game and then change the CharacterSet of Rhulana in the savegame's _Instance_PC table to "npc_gen_zwergin_kriegerin" ("dwarf_warior"). Drakensang will crash when she equips any armor, and may crash on idle animations etc. but you could try to change Rhulana into a Dwarven maiden waiting for you at home near the kitchen...
Archetypen: Schmuggler / Archetypes: Smugglers (v1.03)
Archetypen: Magiedilettanten / Archetypes: Dabbler Mages (v1.30)

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JOG
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Re: [MOD] New Archetypes: Dabbler Mages (v1.23)

Postby madpaddy on 28.02.2009, 11:15:53

Lol yeh my dwarf thurgrim needs some lovin ;)...i just thought she was a great model and seemed odd that there was no fem dwarfs as a pc yet there was some as npc's.But thanks for your time and reply :) and keepup the good work mate.
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Re: [MOD] New Archetypes: Dabbler Mages (v1.23)

Postby DtM on 28.02.2009, 14:25:35

Just a short note to say a big thank you for the mod! :thanks:

Even though I only started playing this game the other day, the Scoundrel was almost exactly what I was looking for... :thumbup:

My only (slight) issue with this class is that the highest base weapon talent is daggers and I'd have liked to have had something else :lol: (I'm guessing this is defined by the rules though?)

Thanks again!

/DtM
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Re: [MOD] New Archetypes: Dabbler Mages (v1.23)

Postby JOG on 28.02.2009, 14:54:20

DtM wrote:My only (slight) issue with this class is that the highest base weapon talent is daggers and I'd have liked to have had something else :lol: (I'm guessing this is defined by the rules though?)


There are no such class-restrictions in TDE, I created a character and called him scoundrel because he is one.

In P&P the character gets talent-bonuses for his species (human) his base-class (rogue) his race (middlerealmnian) and his background (garethian) then you get a couple of character points you may distribute on your character, buy attributes, buy skills buy feats. None of the Drakensang archetypes would be legal by in P&P, they all have spent too many character points.

Fencing weapons are exotic and about as high as allowed, you need some time until you can buy training in the talent. (And yes you may get good fencing weapons pretty soon).The dagger makes more sense in close-quarter combat than a saber, axe or staff (especially for the burglar...) In P&P swords generally are used by the nobility or graduates of a warrior academy. Two handed swords may get you in trouble very soon (like carrying an assault rifle in the streets would do in real life)

If you want to customize the archetype or create your own, just look at my modding thread, it's as simple as editing an excel-spreadsheet.

You could also try to use the Drakensang Archetyp Editor. It's in german, though.
Archetypen: Schmuggler / Archetypes: Smugglers (v1.03)
Archetypen: Magiedilettanten / Archetypes: Dabbler Mages (v1.30)

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